- Oct 18, 2024
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ocornut authored
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ocornut authored
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp # imgui.h # imgui_demo.cpp # imgui_widgets.cpp
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ocornut authored
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ocornut authored
Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
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ocornut authored
+ Further internal renaming for consistency.
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ocornut authored
Considering adding NavHighlightItemUnderMouse as well, but would require to resolve quite a few ambiguities and for a feature we don't have yet.
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ocornut authored
Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. (#1074, #2048, #7237, #8059, #1712, #7370, #787) + referenced in #8057, #3882, #3411, #2155, #3351, #4722, #1658, #4050.
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ocornut authored
Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. (#1074, #2048, #7237, #8059, #1712, #7370, #787)
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ocornut authored
- Oct 17, 2024
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ocornut authored
InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065) It was never correctly supported. Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit().
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ocornut authored
Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
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ocornut authored
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ocornut authored
Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
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Pascal Thomet authored
imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607) See #7927 for details.
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- Oct 16, 2024
- Oct 15, 2024
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DOTTEL Gaël authored
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ocornut authored
Commented out obsolete internals's SetItemUsingMouseWheel() (#2891), TreeNodeBehaviorIsOpen() (#4814, #5423, #282, #2958, #924) + Removed obsolete header checks for IMGUI_DISABLE_METRICS_WINDOW.
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- Oct 14, 2024
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ocornut authored
# Conflicts: # backends/imgui_impl_dx11.cpp # backends/imgui_impl_dx11.h # backends/imgui_impl_dx12.cpp # backends/imgui_impl_dx12.h # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdlrenderer2.cpp # backends/imgui_impl_sdlrenderer2.h # backends/imgui_impl_sdlrenderer3.cpp # backends/imgui_impl_sdlrenderer3.h # backends/imgui_impl_vulkan.cpp # backends/imgui_impl_vulkan.h # backends/imgui_impl_wgpu.cpp # backends/imgui_impl_wgpu.h # backends/imgui_impl_win32.cpp # imgui.cpp # imgui_demo.cpp
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ocornut authored
+ Backends: comments.
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ocornut authored
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ocornut authored
Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
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ocornut authored
Not fully honored in ItemHoverable/IsItemHovered, seems more destructive. This is mostly designed to avoid rectangle being rendered by large InvisibleButton() when ctrl+tabbing back to a window with a big one.
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ocornut authored
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ocornut authored
Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200)
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ocornut authored
+ pressing escape to hide nav highlight doesn't clear location from when ctrl+tabbing back into same window later.
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ocornut authored
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ocornut authored
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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ocornut authored
InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417) + Nav comments (#8059)
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ocornut authored
- Oct 11, 2024
- Oct 09, 2024
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ocornut authored
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