- Sep 04, 2024
-
-
ocornut authored
# Conflicts: # backends/imgui_impl_sdl3.cpp # docs/CHANGELOG.txt # imgui.cpp # imgui.h # imgui_internal.h
-
ocornut authored
Tables: fixed resizing columns when using multiple synched instances that are layed out at different X positions. (#7933) TableGetMaxColumnWidth() was using MinX from previous column. Storing info in column. Still incorrect interleaved data for multi-instances but it covers majority of use cases.
-
ocornut authored
Tables: fixed an issue detecting hovering column/row when using multiple synched instances layed out at different X positions. (#7933) Was reading ClipRect from last frame.
-
ocornut authored
-
- Sep 03, 2024
-
-
ocornut authored
-
ocornut authored
-
ocornut authored
Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. (#7945, #1485, #143) Perhaps a better approach would be to: store last non-zero ID + count successive zero ID and combine then.
-
Yan Pujante authored
Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660)
-
Yan Pujante authored
-
ocornut authored
-
Matt Guerrette authored
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
-
ocornut authored
Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914) + Debug Log: add details about closed popups.
-
omar authored
-
James Wrigley authored
-
- Sep 01, 2024
-
-
tanoxyz authored
-
- Aug 25, 2024
-
-
ocornut authored
-
- Aug 23, 2024
-
-
ocornut authored
Tabs: avoid queuing a refocus when tab is already focused, which would have the side-effect of e.g. closing popup on a mouse release. (#7914)
-
ocornut authored
# Conflicts: # imgui.cpp
-
ocornut authored
Tables: another attempt at making contents not overlap the bottom and right border in a scrolling table. (#6765, #3752, #7428)
-
ocornut authored
Unable to repro locally for now.
-
ocornut authored
Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973)
-
BillKek authored
-
ocornut authored
-
Mark Jansen authored
-
ocornut authored
InputText: Internals: store Scroll.y as it seems sane to (internally) expose it in a way that's agnostic of our use of a child window (#7913, #383)
-
- Aug 22, 2024
-
-
ocornut authored
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # imgui.cpp # imgui.h # imgui_internal.h
-
ocornut authored
-
ocornut authored
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
-
ocornut authored
IO: (BREAKING) moved io.PlatformLocaleDecimalPoint to platform_io.Platform_LocaleDecimalPoint. (#7389, #6719, #2278)
-
ocornut authored
-
ocornut authored
IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
-
ocornut authored