- Dec 22, 2021
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ocornut authored
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- Dec 21, 2021
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ocornut authored
+ Stack tool default size.
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Sean Ridenour authored
Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
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- Dec 20, 2021
- Dec 16, 2021
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thedmd authored
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
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- Dec 15, 2021
- Dec 14, 2021
- Dec 13, 2021
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ocornut authored
This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme
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Rokas Kupstys authored
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ocornut authored
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Stuart Carnie authored
Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873) Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
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SlavicPotato authored
Fix infinite loop in ImFontGlyphRangesBuilder::AddRanges if the user passes upper range = UINT16_MAX without IMGUI_USE_WCHAR32. (#4802)
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Stuart Carnie authored
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- Dec 10, 2021
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xndcn authored
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- Dec 09, 2021
- Dec 08, 2021
- Dec 07, 2021
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Rokas Kupstys authored
* Popups/modals now remain open when new windows are created from within popup/modal begin stack. * Modals are not closed when new window appears behind active modal. Tested by "window_popup_interruptions"
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- Dec 06, 2021
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ocornut authored
# Conflicts: # imgui.cpp
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ocornut authored
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ocornut authored
+ Bonus rather unorthodox coding style.
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ocornut authored
Clipper: use line size instead of cursor comparaison when range are large. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20)
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ocornut authored
Window, Clipper: store initial precision loss and apply in clipper. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20)
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ocornut authored
Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20) This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
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- Dec 05, 2021
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ocornut authored
- Dec 03, 2021
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ocornut authored
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
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ocornut authored
Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). (#3229)
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Rokas Kupstys authored
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
- Dec 01, 2021
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