- Oct 11, 2021
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ocornut authored
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ocornut authored
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ocornut authored
Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640) Broken since 936f5322 Weirdly chain-reaction caused by the fact following #4640 repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6 #2517
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- Oct 08, 2021
- Oct 07, 2021
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ocornut authored
Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633)
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Basil Fierz authored
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- Oct 06, 2021
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ocornut authored
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432) + Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
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ocornut authored
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Basil Fierz authored
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ocornut authored
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631)
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ocornut authored
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Guus Waals authored
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- Oct 05, 2021
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ocornut authored
Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered().
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- Sep 30, 2021
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ocornut authored
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- Sep 29, 2021
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ocornut authored
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900)
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- Sep 24, 2021
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ocornut authored
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- Sep 22, 2021
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ocornut authored
Added ClosePopupsExceptModals() helper, unused for now (aimed at user being able to close popups on app focus loss, not necessarily a suitable default)
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- Sep 21, 2021
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ocornut authored
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Sylvain authored
(Squashed 20 commits)
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Martin Ejdestig authored
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Rokas Kupstys authored
ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. (#3517) Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
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Rokas Kupstys authored
* Change g.ColorEditLastColor type to ImU32 and store RGB color value. - Fixes inability to change hue when saturation is 0. (#4014) - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation. - Fixes hue value jitter when modifying color using SV square. * Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1. * Further reduce hue jitter by restoring hue when color is modified using SV square.
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ocornut authored
Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439)
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James McCartney authored
Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563)
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- Sep 20, 2021
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ocornut authored
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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- Sep 17, 2021
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ocornut authored
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- Sep 16, 2021
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ocornut authored
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- Sep 15, 2021
- Sep 14, 2021
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- Sep 13, 2021
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ocornut authored
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
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- Sep 10, 2021
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ocornut authored
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- Sep 08, 2021
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ocornut authored
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
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- Sep 07, 2021
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ocornut authored
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
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ocornut authored
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514)
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