- Jun 02, 2017
- Jun 01, 2017
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omar authored
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- May 27, 2017
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omar authored
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- May 26, 2017
- May 14, 2017
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omar authored
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- May 13, 2017
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omar authored
Scrollbar: Avoid rendering when sizes are negative to reduce glitches (not sure how this ever slipped through - perhaps because of WindowMinSize settings).
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- May 02, 2017
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omar authored
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- May 01, 2017
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omar authored
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omar authored
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omar authored
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Peter Particle authored
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
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Peter Particle authored
Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain.
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Peter Particle authored
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier. See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
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Peter Particle authored
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omar authored
Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
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Peter Particle authored
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
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omar authored
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omar authored
Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix
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omar authored
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omar authored
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omar authored
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https://github.com/martty/imguiomar authored
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omar authored
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omar authored
Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
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omar authored
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omar authored
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omar authored
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omar authored
ImDrawList::AddImage* renamed uv_ parameters to be more consistent. Fix AddImageQuad to use IM_COL32_A_MASK (#1009)
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https://github.com/ecraven/imguiomar authored
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omar authored
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omar authored
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Gregg Tavares authored
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4. Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
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- Apr 30, 2017
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omar authored
Pros: Faster. Avoid early crashes StackId underflow that are meant to be more gracefully caught by CheckStacksSize() (with more explicit assert). Cons: Excercise less code.
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