- Oct 18, 2015
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ocornut authored
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ocornut authored
Also affect other popups which called FindBestPopupWindowPos() on their second frame but it most often acts as a no-op but it wouldn't be noticeable.
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
Scrollbar: background color less translucent in default style (flattened alpha) so it works better on non-WindowBg colored background.
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ocornut authored
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ocornut authored
InputText: removed the need for text_end pointer in the cursor position calculation loop, allows switching buffers
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ocornut authored
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ocornut authored
InputText: added comments and somehow clarified the optimized code that calculate text position + updated demo
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- Oct 15, 2015
- Oct 14, 2015
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gzito authored
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gzito authored
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https://github.com/ocornut/imguigzito authored
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- Oct 13, 2015
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ocornut authored
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- Oct 12, 2015
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ocornut authored
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ocornut authored
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ocornut authored
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omar authored
Examples: DirectX11: Fix vertex POSITION format (ImDrawVert::pos is 2D, not 4D)
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Nicolas Guillemot authored
the inputlayout incorrectly described the POSITION attribute as being 4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer binding has a stride of sizeof(ImDrawVert) and the POSITION is treated as a float2 in the vertex shader. If you switch POSITION to float4 in the vertex shader (and actually use the z/w in the matrix multiplication) then everything become wacky-looking since it's interpreting the texture coordinates as z/w. On a similar note: It's weird that the projection matrix takes z and w into consideration when those don't exist in the shader due to positions being float2s.
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- Oct 11, 2015
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ocornut authored
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ocornut authored
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ocornut authored
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omar authored
InputText: Fix for not being able to enter certain characters in InputText on german keyboard
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richardk authored
Fix for AltGR being send as Ctrl&Alt on german keyboards. Don't consume characters if CTRL key press is detected AND ALT key press is detected in Imgui::InputTextEx
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- Oct 09, 2015
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ocornut authored
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- Oct 08, 2015
- Oct 07, 2015
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ocornut authored
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