- Aug 08, 2015
- Aug 06, 2015
- Aug 08, 2015
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Jonathan Adamczewski authored
Use of inline in the .cpp file causes link errors with gcc.
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- Aug 06, 2015
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omar authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
Conflicts: imgui.cpp
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https://github.com/ocornut/imguiocornut authored
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ocornut authored
InputInt() also hexadecimal input (awkwardly via ImGuiInputTextFlags_CharsHexadecimal but we will allow fmt string in InputInt* later) + Fix for large ints constant assignment
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ocornut authored
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ocornut authored
InputInt() doesn't cast to float, fix handling lost of precision with large integer. Added primitives to support more data types.
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- Aug 05, 2015
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ocornut authored
Conflicts: imgui.cpp
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
Slider: fixed using FramePadding between frame and grab visual. Scaling that spacing would look odd.
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
imgui_demo.cpp doesn't redefine functions from imgui_internal.h so all files can be unity-built (#219)
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- Aug 04, 2015
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omar authored
Examples: DirectX11: Clear font texture view pointer to ensure Release() doesn't get called twice
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Chris Maughan authored
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- Aug 03, 2015
- Aug 02, 2015