- Mar 18, 2015
- Mar 17, 2015
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ocornut authored
Added GetItemRectSize(). Renamed GetItemRectMin()/GetItemRectMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHovering
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ocornut authored
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ocornut authored
Maintaining DC.CursorMaxPos instead of SizeContentsCurrent, simpler, faster and easier to understand.
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ocornut authored
Various fixes related to vertical alignment of text after widget of various sizes. Added demos. Toward #160 Also fixed LabelText() height.
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ocornut authored
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ocornut authored
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ocornut authored
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- Mar 16, 2015
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ocornut authored
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ocornut authored
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ocornut authored
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omar authored
Examples: OpenGL: if content window doesn't have focus, tell ImGui we don't have a mouse position.
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Adam D. Moss authored
opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
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ocornut authored
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
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ocornut authored
No recursion in any of those functions. Tho keeping a lock api may be preferable?
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ocornut authored
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ocornut authored
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- Mar 15, 2015
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
Renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing
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ocornut authored
+ right align all widgets
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ocornut authored
Not really happy about them
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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ocornut authored
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- Mar 14, 2015
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ocornut authored
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